PatchSiren cyber security CVE debrief
CVE-2026-110736 godotengine CVE debrief
A vulnerability in Godot Engine through version 4.7.2 allows for an out-of-bounds read when loading a crafted .translation resource. This can lead to a crash or disclosure of process memory. The issue is reached when the product or an exported game performs lookups in a crafted translation file. The vulnerability arises from offsets read from the hash table of a crafted .translation resource being used as indices into the bucket table without bounds validation, leading to potential crashes or disclosure of process memory.
- Vendor
- godotengine
- Product
- Godot Engine
- CVSS
- LOW 3.6
- CISA KEV
- Not listed in stored evidence
- Original CVE published
- 2026-10-14
- Original CVE updated
- 2026-10-15
- Advisory published
- 2026-10-14
- Advisory updated
- 2026-10-15
Who should care
Defenders responsible for Godot Engine deployments, especially those using versions up to 4.7.2, should assess exposure and verify the integrity of translation files. Game developers exporting games with custom translations should also be aware of this vulnerability.
Why it matters
CVE-2026-110736 is a vulnerability in Godot Engine through version 4.7.2 that can lead to a crash or disclosure of process memory when loading crafted translation files. Defenders should verify translation file integrity, restrict loading of untrusted files, and prioritize updates to Godot Engine. The vulnerability's impact is low, but it requires attention from developers and administrators responsible for Godot Engine deployments.
- Potential crash of the Godot Engine application
- Disclosure of process memory contents through string lookups
- Need for verification of translation file integrity
- Priority on updating Godot Engine to a secure version
Technical summary
The optimized translation loader in Godot Engine through 4.7.2 has an out-of-bounds read vulnerability. This occurs when offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation. The result can be a crash or disclosure of process memory when the product or an exported game loads and performs lookups in a crafted translation file.
Defensive priority
Defenders should prioritize verifying the integrity of translation files and ensuring that Godot Engine is updated to a version beyond 4.7.2 if available.
Recommended defensive actions
- Verify the integrity of translation files loaded by Godot Engine.
- Ensure Godot Engine is updated to a version beyond 4.7.2 if available.
- Monitor for and restrict loading of untrusted translation files.
- Review compensating controls for exposed systems while remediation is scheduled and verified.
- Check relevant monitoring, detection, and logs for exposed assets that need extra review.
- Track exceptions, retest remediated assets, and close the item only after evidence is documented.
- Confirm whether affected product deployments exist in managed environments and assign an owner for follow-up.
Evidence notes
The CVE record and source item provide details on the vulnerability, including its description and affected versions. However, the corpus does not establish versions beyond 4.7.2 as affected or provide specific remediation steps.
Sources and references
Verified primary and authoritative sources
-
CVE-2026-110736 CVE Program record
Publisher, destination, and source semantics verified
URL: https://www.cve.org/CVERecord?id=CVE-2026-110736
CVE Program - Official CVE Program record with source-provided CVE metadata.
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CVE-2026-110736 NVD vulnerability detail
Publisher, destination, and source semantics verified
URL: https://nvd.nist.gov/vuln/detail/CVE-2026-110736
NIST National Vulnerability Database - Official NIST NVD detail page and source-specific vulnerability assessment.
Supplemental references
-
CVE-2026-110736
Unverified legacy reference
URL: https://raw.githubusercontent.com/CVEProject/cvelistV5/main/cves/2026/110xxx/CVE-2026-110736.json
cve_program_cvelist_v5
-
Source reference
Unverified legacy reference
URL: https://github.com/godotengine/godot/issues/123608
Supplemental source
-
Source reference
Unverified legacy reference
URL: https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
Supplemental source
Methodology and review provenance
AI-assisted synthesis based on stored public vulnerability evidence. System validation, approval state, and publication status do not by themselves establish human review of this revision. PatchSiren helps prioritize defensive review and does not prove exposure or remediation on any system.